It’s the time of the year again where you start preparing for your fantasy football draft. Many theories on how to draft in a fantasy football league have been speculated. There are also tons of how-to or guide articles written everywhere. Whilst most of them give you general overview on how to create a draft, this guide will provide you with the step by step process.
This strategy is based on re-draft leagues with 16 rounds – a starting quarterback, a flex, a tight end, a defense, two or three receivers, two running backs, and seven bench slots. Read on to know how to draft a balanced, competitive and deep fantasy football team.
Regardless of what type of league you are playing – be it an eight-team- or 16-team league – you should always take the first available running back. You have to start with two running backs, and if you’re using a flex you can start with three. It would be hard to get good running backs to start or add depth if you take a quarterback or receiver with this pick.
Go for the best running back available. You may be tempted to grab a quarterback here but take every ounce of courage to pass. There are 12 teams in a fantasy league on the average. Worst case scenario, you will end up with the 12th-ranked quarterback.
Resist the quarterback temptation. You can pick two during rounds eight through 10 and you will be fine at running back and receiver.
It may sound redundant but you should take the best available running back. Have a thought about it this way: General Managers are now saying teams need two starting running backs to win in the real NFL. That’s because injuries happen and defenses are stronger and bigger.
If there are 12 teams in your league and they all adhere to this guide, 36 running backs would be taken through three rounds. During the first three rounds, 10 to 15 receivers, two to three quarterbacks and two to three tight ends will be taken at a minimum. So, if you follow this guide, you’ll have three starting NFL running backs, trade bait, a flex and depth.
Rounds Four and Five:
This is where you really need to keep an eye to on what other owners in your league are doing. This is also where you really don’t need to take the best receivers available.
At this point, you may not have a receiver on the roster yet, but there is a group of 30 or so whose stats are all about the same after the top 15 or so wide outs are gone. Take note that there are 64 starting receivers in the NFL. So if you have 12 teams and each team takes two, so you still have about 40 when 24 wide outs are off the board. You can also choose receivers from teams that use three-wide sets. With that being said, take the best available receiver or running back.
If you took a tight end in the fourth or fifth round, take the available best receiver. Do not reach for a quarterback yet if you already have two receivers and three running backs. Almost half of your league by now who already have a quarterback is not going to take another signal-caller before they fill out their roster. So relax on the quarterbacks and take the best wide out on the board or running back. Don’t worry if you do not have a tight end yet. They are all the same after the first three or so and same theories about quarterbacks apply.
This is where you start asking the “what ifs”.
What if my running back gets injured? Can I handle it with my roster or will I be forced into a trade or free agency? You would want to make trades and free-agency pickups and handle it from strength, not weakness.
This is probably the best time for the quarterback freaks. During these three rounds, take two quarterbacks.
There are remaining six rounds. You should have one tight end, two quarterbacks, three or four receivers and three or four running backs on the roster. Within the next six picks, you will need a defense and a kicker, then four picks of rookies and sleepers.
Pay attention to injuries and training camps, take a flyer now and then and look for unsettled situations at the running back and wide receiver positions. Do not be afraid to draft rookies as they are being pushed to play earlier and earlier.
During Round 13, take a defense and a kicker in Round 14, or vice versa. Impact rookies with picks 11, 12, 15 and 16 or take sleepers. Follow training camps to unlock the keys to these picks.
When you are done with your draft, your roster should look like this: one tight end, one defense, one kicker, one more receiver or running back, two quarterbacks, five receivers and five running backs. If you have depth and drafted well, you can always pick up or trade for what you need later.
Doubtful if this will work? Join a free league and give it a try. You can do a mock draft in minutes or you can play a Best Ball League and try it.
This method of drafting your roster would work. The next time you play fantasy football, give this method a try. You will soon start reaping your success and winning. Click here to try fantasy football draft simulator.
There’s a reason why many people are addicted to this fantasy game. It gives you the freedom of having full control of how your game goes. And of course, nothing beats the euphoria that you feel when you win.
Fantasy sports such as fantasy football, fantasy baseball and fantasy basketball have been on the limelight for quite a period of time. Click here if you want to know more about these games.